![]() Black & White, Lionhead and the Lionhead logo are trademarks of Lionhead Studios Ltd. ![]() Please view the file readme-patch-v110.txt in your Black & White directory for other changes included in this patch. Players have individual points, and clans have group points (the members of a clan's points are not linked to their individual points). This way, there is no point for someone at the top to try and beat someone at the bottom he will gain barely any points. It is weighted so that if you beat someone who has more points than you, you will gain more points than if he beats you. This links into our ranking system, viewable at. When playing on the Internet, it is possible to gain points for doing so. Deciding on which clan creature you will use is done when you register a clan.įor more information on clan games, please visit This creature is downloaded from the servers when you start playing, and uploaded at the end of a game. The clan creature will be used, instead of the creature of the leader of the team. The clan selected for a team will receive points, instead of the individuals on that team You can revert back to being a group of individuals by clicking "Don't use clan". Select the clan you wish the team to represent and click "Use clan". Click on the clan tab, then click on your name. To select a clan to play for, you need to be the leader of a team in the multiplayer front end. With the release of this patch comes full clan support. In the event of a draw for any place, the above tie rule is applicable. If the time limit runs out, whoever has the most percentage of winning conditions complete wins the game. if Player 2 had completed 50% and player 3 had completed 50%, whoever had the most influence would win). In the event of a draw for any place, the tie is broken by the amount of influence you have at the end of a game (i.e. Player 2 comes second (even though he has only a bit of one winning condition), and player 3 comes third. Player 3 has killed 9 villagers (45% of the total winning condition list) and has not built any houses. This means he has completed 30% of the winning conditions. Player 2 has killed 1 villager (5% of the total winning condition list) and built 3 houses (25% of the total winning condition list). Player 1 completes these winning conditions and wins. If you have to kill 10 villagers, each villager is therefore worth 5%.Īnd if you build houses, each house is worth 8.3%. For example:Ī three player game has two winning conditions, Kill 10 villagers and build 6 houses, therefore:Ģ winning conditions mean each winning condition is worth 50%. The order in which other people win the game is judged on what percentage of winning conditions have been completed. The first person to complete all winning conditions wins the game. Games now have a time limit, ranging from 10 minutes to 24 hours. You can mix and match as many winning conditions as you like and change the values. If your aim is to have 40,000 wood in all of your Town Stores and you do so then remove 10,000 wood from your Town Stores, the condition is still completed. When a condition is met in a multiplayer game, it is then "done". A town consists of a Town Centre, a Town Store and at least one house people can live in Number of buildings your creature has smashed Number of houses built by a player in a town Number of villagers born in a players town Each of these winning conditions have a value that can be set, i.e. It is now possible to choose from a set conditions to win the game. Can't attach the file so I will have to paste it in.īlack & White Patch v1.2 Readme 17th May 2002 ***UNSUPPORTED*** To save you the trouble if you haven't got 1.2 here is a copy of the Readme. If you could post the Readme for 1.3 then I could see what you are saying "from memory" according to Lionhead it just added compatibility for the glove and there was no need for it. Have a look at the readme for patch 1.2 then you might see what I am saying. The question that started this thread would never be asked in a properly organised game because you use the the win conditions set up and agreed before the match is started.įrom memory of the last times I tried to play MP.99% of people who play MP these days just play until one player is defeated because they play with 1.3. Now it is just a few people playing each other almost at random. I gave up MP about 7-8y ago when the proper tournaments finished.īack then We had Teams (Clans) and leagues, on the proper servers.
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